小説の执笔が英语力の向上にどう役立つか

本outisdeに書いている女性

11月は、。 英語力を向上させる絶好の機会です。 英語の習熟度を高める方法はいくつかありますが、小説を書くという方法はあまり知られていません。ですが、これは言語の理解を大幅に向上させることのできる素晴らしい方法です。語彙や文法を強化するだけでなく、ストーリーを作成することは、創造性を解き放つ、想像力に富んだ楽しい方法です。それでは、気晴らしで得られる利点のいくつかのことを見てみましょう。

语汇を増やす

小説を書くことで、自然に语汇を増やすことができます。物語を創作する際には、自分の考えを表現できる最適な単語を探す作業が必要になります。同義語を調べ、言葉のニュアンスを理解し、文章に深みと豊かさを与える新しいフレーズを考える。 やなどの Webサイトは、あなた自身の単語ツールキットを充実させることのできる優れたリソースです。

文法と构文をマスターする

文章を书くときは、文法と构文への深い理解が不可欠です。自分の考えを明确に表现するには、文法のルールを正确に駆使する必要があります。 やPurdue OWLなどのプラットフォームは、文法スキルの向上に役立つ包括的なガイドとツールを提供しています。有用なリソースを定期的に参照することで、エラーを特定して修正し、文法構造の理解を深めることができます。

作风を见つける

小説を书くことは、ユニークな文体を身につける絶好の机会です。さまざまな语り口や书き言叶の修辞的技巧を试すことで、作家としての自分の声を発见できます。 やなどのオンライン?ライティング?コミュニティは、コラボレーションとフィードバックの机会を提供し、协力的な环境で有益な批评を受け取り、ライティング?スタイルに磨きをかけることができます。

読解力を向上させる

素晴らしい小説を书こうと思うなら、あなた自身が読书家であることが必要です。文学の世界に飞び込むことで、あらゆる种类の文体に触れ、説得力のある文章を书くための晴らしいヒントを得ることができます。 、蜜桃app Plus 、 などの奥别产サイトは、さまざまなジャンルや执笔テクニックを学ぶことのできる多数の文学作品を提供しています。このような経験は、読解力を高め、言语の微妙な违いを见极めるのに役立ちます。

クリティカル?シンキング(批判的思考)を强化する

首尾一贯した魅力的な物语を作成するには、批判的思考をおこなう技术が必要です。プロットの构筑とキャラクターアークの复雑さをナビゲートするにつれて、自然とその力が身に付きます。 やなどの奥别产サイトは、批判的思考スキルを磨くためのリソースを提供し、小説の执笔プロセスを通じて得られる认知的利点を补完しています。

精神の状态を健康に保つ

书くことは、教育的な観点だけでなく、复雑な感情や考えを整理して癒すという効果もあります。ストレスや不安を抱えていたり、困难な状况に直面している时は、物语を书くことで自分の考えや感情を整理し、心の外に出すことができるのです。ですから、楽しみながら感情や考えを処理する方法を探しているなら、あなたにとって小説を书くことは完璧なはけ口になるかもしれません。テクノロジーがなくてもできることなので、デジタル?デトックスとしても最适な方法です。?

「小説を书く」ということには、创造性の解放、文法のブラッシュアップ、语汇の増强、独自の文体の开発、読解力の向上、そして批判的思考の强化が含まれています。利用可能なすべてのリソースを駆使し、可能な限りインスピレーションを得るようにしてください。クリエイティブ?ライティングは、絶え间ない改善と自己発见の旅です。考えてもいない自分に巡り合えるかもしれません。

インスピレーションを求めている方は、英语力向上に役立つ素晴らしい小説9选、または、英语上达のための书籍:厂贵とファンタジー编。

参考文献

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    Myth #4:?You can't learn in the workplace

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    Is game-based learning technology a waste of time?

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    We feel that game-based learning (GBL) is a waste of time… if not properly understood. Even then, one could argue that "wasting time" is a vital part of learning and perhaps we need to stop insisting that every second counts.

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    Sharma and Barrett’s definition of blended learning provides a useful context for approaching the use of digital games in such modalities, notably the combination of “a face-to-face classroom component with an appropriate use of technology”. We’re making no assumptions about whether the games are being accessed in the classroom, on mobile or online at home. The blend isn’t defined by where a learner is, but by how their use of technology supports and enhances their contact with the teacher.

    The notion of appropriateness in Sharma and Barrett’s definition is critical as, in the case of a GBL project, it assumes a teacher has a familiarity with both the tech and content accessibility of a selected game. Acquiring that level of familiarity with a game requires a certain amount of time engaging with it to determine its fit for the needs of the learners, an activity which might easily be considered off task when compared to the other demands being made on an educator’s schedule.

    How GBL fuels engagement and deeper learning

    The benefits of GBL with digital games are potentially quite profound, however. First, studies indicate that playing video games in general can stimulate the generation of neurons and enhance connectivity between the regions of the brain responsible for memory formation, spatial orientation and strategic thinking. The right pairing of game and learning objectives could be argued to promote situated cognition, a theory that knowledge is constructed through – and inseparable from – ?social interactions and the context in which they take place. A learner immersed in SimCity stands a much greater chance of understanding the principles of taxation and the provision of public services through playing the role of a mayor, for example, than a learner being walked through the annual budget. As Lim et al. state: “games are effective because learning takes place within a meaningful context where what must be learned is directly related to the environment in which learning and demonstration take place”.

    Early-stage research on mirror neurons is adding a new aspect to the discussion around the immediacy of playing games. In short, mirror neurons suggest that when we observe someone performing an action, there is a brief moment in which our brain cells fire as if we are carrying out that action ourselves. The boundary between observer (player) and observed (in-game character) becomes blurred for a split second. A lot can happen in that split second.

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    Addressing concerns and embracing change

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