パフォーマンス管理戦略に言语学习が必要な理由

蜜桃app Languages
2人のビジネスマンがパソコンの画面を見つめ、身振り手振りで微笑んでいる。

现代の职场は常に进化しており、パフォーマンス?マネジメントのパラダイム?シフトが起きています。现在は、単に従业员に责任を负わせるだけでなく、継続的な学习と能力开発の文化を育むことに重点が置かれています。特に、チーム内の言语能力やコミュニケーション能力の向上に関しては、このシフトを优先することが重要です。

英语スキルは従业员と公司の双方から高く评価されるため、パフォーマンス?マネジメントを语学学习の目标と结びつけることが重要です。

パフォーマンス管理戦略と言語学習
再生
プライバシーとクッキー

视聴することにより、笔别补谤蝉辞苍があなたの视聴データを1年间の间、マーケティングおよび分析のために共有することに同意したものとみなされます。クッキーを削除することで、同意を取り消すことができます。

ギャップを特定する

そこで、チーム内の英语力不足を把握し、スタッフの専门能力开発のためのパフォーマンス?マネジメント?プランを実施します。このギャップに効果的に対処し、社员のキャリアアップを支援するために、业绩管理システムをどのように活用できるかを见ていきましょう。

1.?个人の学习目标をビジネス?ニーズに対応させる

语学学习の目标を设定する前に、ビジネスのニーズと目的を理解することが重要です。文书作成のための技术的な英语、顾客サービスのための英会话、あるいは新しい市场に向けたチームの準备など、どのようなスキルを向上させたいのかを决定する必要があります。

个々の言语学习目标をビジネスの优先事项と一致させることで、パフォーマンス管理计画は、従业员とビジネス全体の両方に利益をもたらす戦略的ツールになります。

例:?チームの英会话力を向上させることで、より质の高いカスタマーサービスを提供する。

2. 従業員の語学学習ニーズを把握する

チームの现在の言语能力や个人的な嗜好を知るには、アンケートや个人面谈を実施するとよいでしょう。従业员の自信のレベル、好みの学习スタイル、目标などの情报を収集することで、従业员の目标达成意欲を高めるようなカスタマイズされた语学学习プランを作成することができます。このアプローチにより、チームメンバーは言语开発の形成に积极的に参加できます。言语能力を评価する方法の1つは、 Versant テストなどの评価を使用することです。

例: 英語でプレゼンテーションを行う際に、ビジネス英語の語彙を増やすことで、従業員の自信を高めます。

3. 公正な業績管理

効果的なパフォーマンス管理システムは、あらゆる组织で成功を収めるために不可欠なものです。また、公平な评価を行うためには、マネージャーが必要なツールと専门知识を持つことが不可欠です。语学学习の観点からは、すべての従业员が职场英语スキルを向上させる机会を平等に利用できるようにすることを意味します。

前向きで协力的な职场文化は、マネージャーがすべてのチームメンバーの成长と発展に贡献する评価を行うことが奨励されます。

例:すべての従业员に、ビジネス英语のスキル开発の机会を提供します。

4. 進捗状況を定期的にモニターする

言语スキルには一贯した练习が必要であり、継続的なフィードバックが不可欠です。Versant by 蜜桃appなどのツールを使用して基本的なスキル评価を行い、Mondly by 蜜桃appなどのインタラクティブな言语学习プラットフォームで补完します。継続的なフィードバックループを确立して进捗状况をモニターし、従业员の现実的な目标を设定し、各パフォーマンスレビューを言语学习目标を见直して改善する机会として使用します。

例: Mondly by 蜜桃app アプリで毎日学習して、チームの言語保持力を向上させましょう。

职场の语学プログラム?チェックリスト

このチェックリストを使用して、进捗状况を効果的に测定し、公司语学プログラムがビジネスと従业员の言语ニーズに适していることを确认します。

  1. 个々の言语学习の目标は、ビジネスの优先事项と一致していますか?
  2. マネジャーは、公正で効果的な人事考课を実施するための能力を备え、サポートされていると感じているか?
  3. 学习プロセスをサポートするための适切で进歩的な学习テクノロジーが导入されていますか?
  4. 进捗状况は一年中モニターおよび评価されていますか?

言语学习をパフォーマンス管理システムに统合することは、戦略的な投资です。これは、従业员の能力开発とビジネスの成功の両方に利益をもたらします。个々の目标をビジネスニーズに合わせ、チームの好みを理解し、评価の公平性を确保し、継続的な监视を维持することで、パフォーマンス管理システムを构筑することができます。

このシステムは、言语スキルのギャップに対処し、永続的な学习と改善の文化を育みます。

?

蜜桃app は、従業員の言語スキルの向上に役立つ職場での語学学習ソリューションを提供しています。

さらに详しくお知りになりたい方は、?长文の记事 をお読みいただくか、公司向けの语学学习?评価ツールをご覧ください。

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    Is game-based learning technology a waste of time?

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    We feel that game-based learning (GBL) is a waste of time… if not properly understood. Even then, one could argue that "wasting time" is a vital part of learning and perhaps we need to stop insisting that every second counts.

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    Game-based learning in action: More than just play

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    Sharma and Barrett’s definition of blended learning provides a useful context for approaching the use of digital games in such modalities, notably the combination of “a face-to-face classroom component with an appropriate use of technology”. We’re making no assumptions about whether the games are being accessed in the classroom, on mobile or online at home. The blend isn’t defined by where a learner is, but by how their use of technology supports and enhances their contact with the teacher.

    The notion of appropriateness in Sharma and Barrett’s definition is critical as, in the case of a GBL project, it assumes a teacher has a familiarity with both the tech and content accessibility of a selected game. Acquiring that level of familiarity with a game requires a certain amount of time engaging with it to determine its fit for the needs of the learners, an activity which might easily be considered off task when compared to the other demands being made on an educator’s schedule.

    How GBL fuels engagement and deeper learning

    The benefits of GBL with digital games are potentially quite profound, however. First, studies indicate that playing video games in general can stimulate the generation of neurons and enhance connectivity between the regions of the brain responsible for memory formation, spatial orientation and strategic thinking. The right pairing of game and learning objectives could be argued to promote situated cognition, a theory that knowledge is constructed through – and inseparable from – ?social interactions and the context in which they take place. A learner immersed in SimCity stands a much greater chance of understanding the principles of taxation and the provision of public services through playing the role of a mayor, for example, than a learner being walked through the annual budget. As Lim et al. state: “games are effective because learning takes place within a meaningful context where what must be learned is directly related to the environment in which learning and demonstration take place”.

    Early-stage research on mirror neurons is adding a new aspect to the discussion around the immediacy of playing games. In short, mirror neurons suggest that when we observe someone performing an action, there is a brief moment in which our brain cells fire as if we are carrying out that action ourselves. The boundary between observer (player) and observed (in-game character) becomes blurred for a split second. A lot can happen in that split second.

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    Addressing concerns and embracing change

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