How can gaming support language learning?

Jacqueline Martin
Jacqueline Martin
A child running with a rugby ball outside, with children behind them

Reading time: 5 minutes

Academics and teachers have been writing about the benefits of using games in the language classroom for many years. Wright et al (1984), Lee Su Kim (1995), Ubermann (1998), Ersoz (2000), Yong Mei and Yu-Jin (2000) and Thi Thanh Huyen and Khuat Thi Thu Nga (2003) all pretty much agreed that games provide a useful and meaningful context for language use; encourage students to interact and communicate; can both challenge and reduce anxiety (as the emphasis is on the message, not the form); provide practice in all four skills; and help students to make and sustain the significant effort involved in learning a language.

Kim and others have also noted that games can offer a welcome break from the usual routine of the language class. Playing a game after an intensive test or with over-excited students after break time can help re-engage learners instantly in your lesson, and you'll maximize your time with them.

Lengeling and Malarcher (1997) took the list of potential benefits of games in the classroom even further.

Affective

  • Games lower the affective filter
  • They encourage the creative and spontaneous use of language
  • They promote communicative competence
  • Games are both motivating and fun

Cognitive

  • Games reinforce learning
  • They both review and extend learning
  • Games focus on grammar in a communicative manner

Class dynamics

  • Games are extremely student-centered
  • The teacher acts only as a facilitator
  • Games build class cohesion
  • They can foster whole-class participation
  • Games promote healthy competition

Adaptability

  • Games can be easily adjusted for age, level and interests
  • They utilize all four skills
  • Games require minimum preparation after the initial development stage

It is important to bear in mind that when the above was written over 20 years ago, it was with reference mostly to more traditional games. But more recent evidence seems to indicate that the same principles apply. Some additional benefits cited by teachers I've spoken to are that:

  • Games could make language lessons less threatening for less confident pupils as their concern about getting sentence form wrong was reduced, and so their production greater.
  • Students learn more than just the language of the lesson when playing a game; they may learn instructional language through discussion or rules and sometimes negotiation skills and a lesson in cultural differences too.
  • Students can form a greater variety of emotional connections with language through playing games, for example acting out a word or seeing another student do so, or remembering a clue for a word.

So, playing games can help students learn a language – but is just playing them enough? Some teachers like using games with less motivated classes who won't engage with straight practice activities and will willingly use key vocabulary and structures in a game, gaining much-needed practice without even realizing it. In today's language-learning context, though, is that a good thing?

Motivating the unmotivated

In recent years, much research has shown that students learn better when the intention or objective of the lesson is clear to them. In short, they understand what they're supposed to be learning and why and, when taking it to the next level, can assess their own learning and be actively involved in planning their next steps.

Would knowing that the games they play are actually a way of doing some additional language practice make these students engage less? Opinion differs, and some discussion seems to center around the actual activity involved. Some games are thinly veiled group-work tasks, but other games that are at the right proficiency level (or slightly above) and take into account factors like cultural context, available time, learning topic and the classroom setting are generally considered to have a positive impact.

Another major influence on improving motivation is the feedback a student receives, and this is something games can also support. Online games can provide richer simulated learning experiences and immediate feedback to students in a variety of ways.

Above all, the main issue for the less motivated students is usually that they can't see why they need to learn English. Playing games not only simulates 'real' contexts but also helps them understand that they can accomplish a variety of tasks using English as a medium, which is motivational in itself.

As teachers, there is a responsibility to explain how or why games will help students learn. This can equally motivate learners (or parents) who fear that playing games is just frivolous time-wasting. For example, informing even adult students that a simple hangman or hot seat game helps them improve spelling skills, gets their brains focused on recognizing the shape and structure of new words, and facilitates their learning of new vocabulary soon helps them see the value (Simpson 2011).

Can games help learners acquire 21st-century skills?

Maybe we can draw the conclusion that games can positively impact learning – but is that even enough? Today's teachers have to ensure not just that their students learn but that they acquire the skills they need for life and jobs in the 21st century. Can games help here too? This is a newer area of research, but evidence seems to indicate that games can help students learn a variety of important skills such as critical thinking skills, creativity, teamwork and good sportsmanship.

These ideas were taken seriously by Robert Morris University Illinois, who offered an e-sports scholarship for the first time in 2014. They studied two groups of students – football players and gamers – and found that levels of competitiveness, perseverance, focus and determination were very similar. Both groups showed a similar desire to excel as part of a team. Both 'sports' required the team members to be detail-orientated, have good hand-eye coordination and have a strategic mind. The only difference was in the level of cardiovascular activity. Both groups received performance analysis and tactical advice from coaches and both subsequently made improvements.

How many universities will start to offer these types of programs remains to be seen. Still, the idea that online competitive gaming can improve performance is being brought to the workplace too. Think about what virtual teams could learn from playing role-based collaborative games. Team members have set roles and clear and shared goals and have to work closely together to formulate an action plan to achieve them. Teamwork, skill, strategic thinking and communication are essential.

All these are important skills for today's workplace, so maybe gaming can provide an opportunity to hone these in a lower-risk environment and improve business performance.

These examples are clearly far from the norm, but they do seem to indicate that using gaming to support learning in the classroom is not a waste of time. When you get the right mix of gaming and learning, it develops a student's autonomous learning skills and encourages them to spend more time on task – both of which greatly impact learner outcomes.

Need language learning game ideas for your young learners? Read our post?5 quick and easy ESL games for teaching young learners.

References

Games for Language Learning?(2nd. Ed.) by Andrew Wright, David Betteridge and Michael Buckby. Cambridge University Press, 1984.

Six Games for the EFL/ESL Classroom?by Aydan Ers?z. The Internet TESL Journal, Vol. VI, No. 6, June 2000.

Creative Games for the Language Class?by Lee Su Kim. 'Forum' Vol. 33 No 1, January – March 1995, P35.

The Use of Games For Vocabulary Presentation and Revision?by Agnieszka Uberman.?Forum?Vol. 36 No 1, January? – March 1998 P20.

Learning Vocabulary Through Games?by Nguyen Thi Thanh Huyen and Khuat Thi Thu Nga.?Asian EFL Journal?– December 2003.

Using Games in an EFL Class for Children?by Yin Yong Mei and Jang Yu-jing. Daejin University ELT Research Paper, Autumn, 2000.

Index Cards: A Natural Resource for Teachers?by M. Martha Lengeling and Casey Malarcher.?Forum?Vol. 35 No 4, October - December 1997 P42.

Why Use Games in the Language Classroom??by Adam John Simpson.?HLTMag, Issue 2, April 2011.

Using Games to Promote Communicative Skills in Language Learning?by I-Jung Chen.?, Vol 10, No.2, February 2005.

Getting to Grips with Assessment. Impact Leaflet – National Foundation for Educational Research.

More blogs from 蜜桃app

  • A young girl sat at a desk smiling at the front of the class, with other students in the background.

    Four motivating activities to teach core values through reading

    提交者 Nicola Schofield
    Reading time: 4 minutes

    Teaching our?children core?values is so important in helping them to become?happy,?well-balanced?citizens who will make a positive contribution?to?our future society.?

    Values are present and visible everywhere and they are?the?foundation or starting point from where we make our decisions, which ultimately determine our futures. It is,?therefore,?important that our children learn a strong, moral set of values that will help guide them as they grow older,?inform their decisions,?help them to?know right from wrong, solve problems, assert themselves and build self-esteem and confidence.

    Values can be?built?on a?personal level or even?shared at?a group level such as a family and friendship group.?However, we often see them on a larger scale within communities, countries or even the whole world.?

    Having a shared set of values connects people?on a deeper level?and helps us to all work towards the same goals and standards – they can?even encourage people to see the similarities between each other, rather than the?differences.?

    Learning values through reading

    Children learn about values through their families, friends, and teachers, through what they watch or listen to and through their life experiences. They also learn about values?through the books they read.?These lessons?can be subtle but are often?extremely powerful and?can?have a significant impact and influence.

    As an example, let’s have a look at how shared values?are?explored in the?new graded readers series for young learners,?Disney Kids Readers, where special emphasis has been put on exploring values within a story.?At the end, you will find several?value-based activities?that you can download for use in the classroom or?as?an activity at home.?

    How?do Disney Kids Readers teach core values?

    1. Learning through stories that are already familiar can help children to trust in and take on board the key messages much more easily. Familiarity can break down many barriers to communication and help us understand that values are often universal.?
    2. Many children are also familiar with the Disney characters and can find inspiration from reading how they react to situations in life, make decisions and behave. Children often look up to characters and can see them as role models within their own lives. As a result, the readers can be a reference point on how to respond to key life moments and how to incorporate values into real life.
    3. Also, depending on the child's age, some values may be new and children may not yet have experience with them in the real world. Therefore, the Disney stories allow them to explore these key messages through their favorite Disney character’s point of view.?

    Each Disney Kids Reader is linked to a key value?and contains a ‘Values’ page with a?short?comic?strip?that brings to life a specific value.?

    The list below details?a selection of?key values taught across the readers.?You could ask?the children?in your class?to talk about which values are most important to them and why. Ask them to give an example?of?a time when they have demonstrated this value in their own lives.?

    Friendship, positivity, curiosity, confidence, open-mindedness, courage, determination, self-belief, responsibility, resilience, respect, honesty.

    Examples of key values in?Disney stories

    In?The Jungle Book,?friendship?is a key?value,?and we learn that it is important to help our friends. Baloo helps Mowgli when he is alone in the jungle and scared. An angry tiger wants Mowgli to leave the jungle, but when Mowgli meets Baloo, he finds a friend in him. Baloo sees that Mowgli is scared and looks after him.?We learn that it is important to help our friends when they are in need.?

    Do:?Ask the children when they have helped their friends.

    In?Inside Out, we learn about?sincerity?and?how?important?it is to talk about how we are feeling. Riley is a teenager struggling with a whole range of emotions and we learn that life isn’t about being happy all the time and that it is okay to be sad sometimes. The children learn that this is a normal part of life and that talking it through with a friend, a parent or a teacher can help.

    Do:?Ask the children if they share their feelings with others.

    Here are some activities for you to use with your class to help put into practice the core values from the readers. You can use these activities with any book, in and outside the classroom.

    1. My Values Road Sign (L3-4)

    This activity?is?a great way of talking?to?children?about their values. By creating a road sign poster,?it will help them to decide which values are most important to them and it is something that they can?refer?to again and again in challenging times. They can stick it on their bedroom wall, display it on the fridge or you could even make a classroom display of shared values?when children have finished?their?books!

    Download the worksheet

    ?2. Kindness Calendar (L4-6)

    This activity can be done as a family, with friends or as a class. The children fill in the calendar with kind actions they are going to do for 7 days. They can cut them out and place?them?into a jar and ask a different family member/friend/classmate to choose one a day. Do this for a week and discuss how carrying out kind actions makes them feel.?Chances are?it will make them feel good!

    Download the worksheet

    3. Core Values Quiz (L5-6)

    Try this quiz with your class and test their values. The questions focus on the following values: sincerity, honesty, positivity, resilience and friendship. If they answer mostly As, then they already demonstrate most of the values in their lives. If they answer mostly Bs, talk to them about why it is important to be honest, positive, strong and kind. The quiz will start a meaningful conversation about their own values and how they react to common situations in life.

    Download the worksheet

    4. My future self (L1-2)

    The children?fill in the crystal ball with pictures of who they would like to be in the future. Do they want to be smart, funny, have a good job, live abroad, have a family, be rich, be a good friend or help the planet? Which of the plans make one person?(themselves)?happy?and which plans make the world better? Do they need to change any of them?

    Download the worksheet

    Read our blog posts 'Fostering self-care and wellbeing through the world of reading'?and 'The importance of teaching values to young learners'.

  • A teacher sat outdoors with young students looking at a book togethr

    Fostering self-care and wellbeing through the world of reading

    提交者 Nicola Schofield
    Reading time: 6 minutes

    Growing up is an exciting time. Children are curious and open-minded, and every day welcomes a new thing to learn. They are constantly exploring and discovering themselves and the world around them. But children also have to face many challenging times too as they get older. It is, therefore, important that we teach our young people to be aware of their own wellbeing and self-care, what they can do to lead a balanced and healthy life, and give them the tools they need to help them in difficult times, both mentally and physically. ?

  • A child sat on a bed reading a book

    Motivating children to read English books with fun activities

    提交者 Nicola Schofield

    Why is reading important??

    Apart from being a?great hobby?and fun?activity, it can help children improve in many areas of their lives through developing?key transferrable skills. Reading in their native language and English can bring a whole range of benefits. To engage everyone, they must?understand the benefits themselves.? ?

    Ask your students why it's important and create a mind map of ideas. You may also?wish to use some of the points below to start the conversation. Having a common idea that everyone agrees on can help build motivation and engagement in the classroom.?

    Improves?language skills?

    Regular reading develops children’s linguistic skills – it helps them learn good?sentence structure, grammar, vocabulary and?improves?spelling in their own language and in the English language too. Reading aloud?also strengthens?knowledge of phonics and improves?pronunciation?and articulation.??

    Improves memory?

    It can help to develop knowledge of phonics and vocabulary?recall and improve focus and concentration?– all necessary skills when learning a language.?

    Cultivates curiosity?

    Books help kids’ imaginations to grow?and?encourage them to be?more open-minded. They?help us to learn about other cultures and encourage us to think more creatively. Through subtle messages,?reading?builds?an?awareness of the world in which we live and?enables?children to form?their own?opinions?and ask questions.?

    Creates empathy?

    Stories help to develop children’s emotional intelligence?and?empathy towards?others. Exploring?topics and characters allows them to learn about?real-world situations?and think about how they would feel?in?somebody else’s shoes. It encourages?respect for others’ feelings?as well as?other?cultures.??

    Reduces stress?

    It is a great way to?calm the mind and help us relax and destress. Children can learn to use it as a helpful tool in their day-to-day lives.???

    Develops key life skills?

    Children develop their confidence, communication, resilience, patience, social skills and connect?with the wider world, culture?and communities.?

    So how do we motivate our young learners?(even our most reluctant readers)?to develop a passion for reading??

    It?must?be fun,?purposeful and relevant?

    Well-known adaptations?can remove barriers, support and encourage students’ imagination,?and?spark?a genuine interest. They?give purpose and relevance to the students as most students have watched a movie?at some point in their lives and most students have a?favorite movie?or character.??

    Let your young learners choose?

    There are plenty of English Readers to choose from?– if the students can choose their own readers, they will likely be more motivated and focused. Choice gives the students power and makes it more relevant to them. Ask your students to choose their?favorite movie?and?have a vote as a class. Get to know your students, find out what interests them, and base your?book choice around this.?

    Rewards??

    To motivate students, they?must know that they are?making progress. Reward students for their achievements – for example,?create?a vocabulary wall or?a class book chart and give rewards?like?a?sticker?or?a postcard?to take?home.?