Eerie English idioms and phrases

A girl in a costume running up the stairs to the front door of a house that is covered in Halloween decorations

As the leaves turn golden and the air becomes crisp, it's not only the ghosts and ghouls that come out to play. Halloween may happen only once a year, but learning about spooky idioms and phrases can add an exciting twist to your language journey throughout the year. So, grab your torch and let's delve in.

Eerie English idioms and phrases
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Ghost of a chance

Meaning: Very little to no possibility of success

When you have a "ghost of a chance," it means that your chances of success are so slim that they are nearly as elusive as a ghost. That is definitely not the case with your language learning goals though.

Skeleton in the closet

Meaning: A hidden or embarrassing secret.

Much like skeletons hidden in closets, we all have secrets. These hidden aspects of our lives are the skeletons in our personal closets. In the English language, this idiom refers to unspoken matters or uncomfortable truths hidden away from everyone. Fear not this doesn't involve any real skeletons.Ìý

Devil's Advocate

Meaning: To argue the opposing side of an issue, often to cause debate.

Originally from the Latin term' advocatus diaboli'. A devil's advocate is someone who challenges a viewpoint in a discussion to stimulate critical thinking. They raise counterarguments to test the strength of an idea or argument being presented.

Speak of the Devil

Meaning: When a person you're talking about appears unexpectedly.

Used to comment on the coincidence of someone mentioned in a conversation or thought immediately appearing or arriving.

For example, you may find yourself in a conversation about learning a language, only to have a fluent speaker of said language appear out of nowhere.

The witching hour

Meaning: The time of night when witches are believed to be most active

The witching hour can vary from person to person. Some find inspiration at dawn, while others prefer the hush of midnight. But traditionally, it's usually around the early hours of the day, around 3 a.m. If you're a fan of horror movies, you may know the trope of waking up around 3 a.m. to signal an impending supernatural event.

Graveyard shift

Meaning: A work shift that covers the late hours of the night, typically from midnight to 8 a.m.

Still on the subject of time, the graveyard shift gets its name from the eerie hours it covers and the fact that it can be a lonely and challenging time to work. This term is widely used in the context of employment. The term likely got its name because it covers the time when cemeteries and graveyards are quiet and inactive.

Haunted by past mistakes

Meaning: Continuously troubled or burdened by past errors or regrets.

The term describes feeling constantly troubled or burdened by past mistakes, blunders, or wrongdoings. It implies that the person is bothered or 'haunted' by it. For example, you might be haunted by an embarrassing language blunder or a cultural faux pas.

Ghost town

Meaning: A place that is deserted and has no people.

A is a term used to describe a once-populated or busy place that has significantly declined or become entirely abandoned. Empty streets, vacant buildings, and a general absence of residents or activity can characterize them.

One example is the many ghost towns of the American Gold Rush that were often left once the gold mines ran dry. The buildings are still standing, but with no one inhabiting them.

As you delve further into English language learning, incorporating spooky idioms and phrases can bring added enjoyment and complexity to your conversations. Therefore, do not hesitate to explore the unsettling side of language. It is a journey that is guaranteed to be thrilling.

May the spirits of communication guide you on your path to mastering languages.

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    Kim and others have also noted that games can offer a welcome break from the usual routine of the language class. Playing a game after an intensive test or with over-excited students after break time can help re-engage learners instantly in your lesson, and you'll maximize your time with them.

    Lengeling and Malarcher (1997) took the list of potential benefits of games in the classroom even further.

    Affective

    • Games lower the affective filter
    • They encourage the creative and spontaneous use of language
    • They promote communicative competence
    • Games are both motivating and fun

    Cognitive

    • Games reinforce learning
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    • Games focus on grammar in a communicative manner

    Class dynamics

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    It is important to bear in mind that when the above was written over 20 years ago, it was with reference mostly to more traditional games. But more recent evidence seems to indicate that the same principles apply. Some additional benefits cited by teachers I've spoken to are that:

    • Games could make language lessons less threatening for less confident pupils as their concern about getting sentence form wrong was reduced, and so their production greater.
    • Students learn more than just the language of the lesson when playing a game; they may learn instructional language through discussion or rules and sometimes negotiation skills and a lesson in cultural differences too.
    • Students can form a greater variety of emotional connections with language through playing games, for example acting out a word or seeing another student do so, or remembering a clue for a word.

    So, playing games can help students learn a language – but is just playing them enough? Some teachers like using games with less motivated classes who won't engage with straight practice activities and will willingly use key vocabulary and structures in a game, gaining much-needed practice without even realizing it. In today's language-learning context, though, is that a good thing?

    Motivating the unmotivated

    In recent years, much research has shown that students learn better when the intention or objective of the lesson is clear to them. In short, they understand what they're supposed to be learning and why and, when taking it to the next level, can assess their own learning and be actively involved in planning their next steps.

    Would knowing that the games they play are actually a way of doing some additional language practice make these students engage less? Opinion differs, and some discussion seems to center around the actual activity involved. Some games are thinly veiled group-work tasks, but other games that are at the right proficiency level (or slightly above) and take into account factors like cultural context, available time, learning topic and the classroom setting are generally considered to have a positive impact.

    Another major influence on improving motivation is the feedback a student receives, and this is something games can also support. Online games can provide richer simulated learning experiences and immediate feedback to students in a variety of ways.

    Above all, the main issue for the less motivated students is usually that they can't see why they need to learn English. Playing games not only simulates 'real' contexts but also helps them understand that they can accomplish a variety of tasks using English as a medium, which is motivational in itself.

    As teachers, there is a responsibility to explain how or why games will help students learn. This can equally motivate learners (or parents) who fear that playing games is just frivolous time-wasting. For example, informing even adult students that a simple hangman or hot seat game helps them improve spelling skills, gets their brains focused on recognizing the shape and structure of new words, and facilitates their learning of new vocabulary soon helps them see the value (Simpson 2011).

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