GSE Partner School Program: Batari School and Maitreyawira School

Thomas Gardner
Children sat in a classroom with raised hands, their teacher stands at the front of the class
Reading time: 4 minutes

The Global Scale of English (GSE) Partner School program by app stands as a beacon of innovation and excellence. This initiative is not just about enhancing English language ability: it's about transforming the educational journey for both teachers and students. Today, we celebrate the success stories of two institutions: Batari School and Maitreyawira School, both of which have embraced the GSE Partner School program with inspiring results.

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Batari school: A journey of tailored learning and teacher empowerment

Since joining the app GSE Partner School program, Batari School in Medan has witnessed a remarkable transformation in its approach to English language education. With students from diverse backgrounds, the GSE framework has empowered teachers to tailor their teaching methods to align with each student's specific language level. This personalized approach has not only improved language proficiency but also built confidence and competence among students.

Bapak Feliex Lee, a teacher at Batari School, talks about how the GSE Toolkit makes lesson planning easier and helps create quality, level-appropriate lessons for students. This tool reduces teachers' workload so they can focus more on student growth. The app English Journey program, with its courses, tests and certifications, guides students to reach fluency efficiently.

The results

The results speak for themselves. Batari School has reported measurable progress in students' language skills, with average gains of 5.9 points on the GSE scale between grades 11 and 12. This success shows how effective targeted support and a clear plan are for learning a language. Before joining the GSE Partner School program, teachers worked with varied methodologies, leading to inconsistencies. Now, with regular tests, teachers can find out where students need help and give the right support to improve their English.

Transforming Education: Batari School's Journey with the GSE Program
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Maitreyawira school: From learning English to living it

At Sekolah Maitreyawira School in Deliserdang, the GSE Partner School program has been a catalyst for change. The school wanted a reliable international way to measure students' English skills. The GSE framework provides that, helping teachers set clear goals and customize lessons for each student.

Ibu Hera Feitra Lubis, an educator at Maitreyawira School, emphasizes the value of the training provided by app. This training has equipped teachers with the skills to set goals using the GSE Learning Objectives, integrate them into lesson plans, and focus on the critical language skills needed for proficiency. The digital assessments have further empowered teachers to measure progress and support students according to their individual needs.

Maitreyawira School has embraced the GSE program to not only teach English but to enable students to live it. The program ensures that every student develops real communication skills, equipping them with the tools needed to thrive in the world. The GSE's data-driven approach has personalized learning, resulting in increased student engagement and motivation. With clear learning objectives at every point on the GSE scale, teachers can design the best learning pathways and work towards achieving specific goals.

The results

The impact has been strong, with students at Maitreyawira School improving their GSE scores by an average of 5.4 points. This shows how dedicated the teachers are and how effective the GSE curriculum is. The school's overall approach helps students become confident global citizens.

Elevating Learning: Maitreyawira School's Success with the GSE Program
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A shared vision for excellence

Both Batari and Maitreyawira Schools show how the GSE Partner School program transforms educational practices. By offering a structured and consistent framework for teaching and assessment, these schools have boosted both student results and the quality of English instruction overall.

Teachers now have the tools to deliver effective, level-based lessons, while students enjoy a clear understanding of their progress and the steps needed to achieve their goals. This alignment has brought consistency to teaching practices, raised proficiency levels and encouraged a collaborative environment among educators.

The success of these institutions highlights the importance of equipping teachers with the necessary tools, training and support. As educators gain confidence in delivering skills-based teaching, students become more engaged and motivated, paving the way for future success.

Setting the stage for students

The stories of Batari School and Maitreyawira School are a testament to the dedication of educators and the transformative potential of the app GSE Partner School program. By aligning teaching practices with internationally recognized standards, these schools are preparing students for global opportunities and a brighter future.

The GSE Partner School program extends beyond curriculum improvements; it acts as a driver for educational excellence. Empowering teachers and motivating students sets the stage for a future in which learners are not only skilled in English but also confident in seizing opportunities.

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    5 STEAM myths debunked

    By Sarah Hillyard
    Reading time: 4 minutes

    STEAM (Science, Technology, Engineering, Art and Maths) sounds like an overwhelming combination of subjects to teach – and only suitable for expert educators. But the reality is doing STEAM is simpler than you think. Here are 5 common STEAM myths and the truth behind them. We also outline a number of simple activities you try with your students.

    1. STEAM requires a lot of time

    STEAM projects encourage curiosity, creativity and collaboration in the classroom – but they have a reputation for being preparation-heavy and for requiring a lot of teaching time and energy.

    But to get the full benefit of STEAM, there’s no need to plan out a full-blown project that lasts a whole month. In fact, you might integrate just one STEAM lesson into your syllabus. Or a lesson could contain a one-off 10-minute STEAM challenge.

    Here are some easy, low-preparation challenges your classes can take part in:

    10-minute STEAM challenges:

    • Winter unit: How tall can you build a snowman using paper cups?
    • Shapes theme: Using five toothpicks make a pentagon, two triangles, a letter of the alphabet.
    • Bug project: Can you create a symmetrical butterfly?

    2. You need fancy materials to do STEAM

    The biggest misconception is around technology. When you think of STEAM, you might imagine you need apps, computers, tablets and robots to teach it successfully. It’s true that you will certainly find STEAM challenges out there that involve extensive supply lists, expensive equipment, knowledge of programming and robotics.

    However, in reality, you probably have everything you need already. Technology doesn’t have to be expensive or complicated. It can refer to simple, non-electronic tools and machines, too. Think funnels, measuring cups and screwdrivers, for example. You can use low-cost regular classroom or household items and recyclable materials that learners' families can donate. Toilet paper rolls and cardboard boxes are very popular items in STEAM.

    Here is a low-tech activity you can try:

    Combine engineering, art and math using cardboard and a pair of scissors

    This challenge involves creating 3D self-portrait sculptures in the using only cardboard. First, teach about parts of the face by observing and analyzing some Cubist portraits (eg, explore Georges Braque and Pablo Picasso). Then have learners cut out cardboard shapes and make slits in them to attach together. They create their self-portrait sculptures by fitting the pieces together using the slits so that the final product will stand by itself. Display the self-portraits and talk about them.

    3. STEAM is targeted to older learners

    Young children are naturally curious about the world around them, and STEAM experiences begin very early in life. They explore with their senses and test their hypotheses about the world, just like scientists do. Much of their play is based on engineering skills, such as building houses with LEGO® bricks. They learn to manipulate tools while they develop their fine motor skills and their awareness of non-electronic technology. They use dramatic play and enjoy getting their hands full of paint while engaged in art. They learn about maths concepts very early on, such as size (big and small toys), quantities of things, and even babies start using the word “more” if they’re still hungry.

    Check out this simple STEAM experiment to learn about plants and their needs.

    How do plants eat and drink?

    Have students put water and food dye in a pot. Put a white flower in the water. Ask students to guess what will happen.

    After a few days, students should check their flowers and observe how it has changed color. They must then record their results. Extend the experiment by asking if they can make their flowers two colors.