Using gamification in teaching: Engage, educate and excite

A teacher with children stood over a globe of the world, with children pointing to it
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In an era where student engagement can be as challenging as the teaching itself, educators are constantly seeking innovative ways to capture attention and enhance learning. Gamification has emerged as a dynamic solution, promising to turn education into a more engaging and enjoyable experience. But what does gamification really entail, and how can it be effectively implemented in teaching? Let’s have a look:

Level up your teaching with gamification
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What is gamification?

At its core, gamification is the strategic use of game-based mechanics, aesthetics and game thinking to engage people, motivate action, encourage learning and solve problems. In an educational setting, it transforms the learning experience by making it more interactive and rewarding, akin to the way games captivate and hold the interest of players.

Essentially, gamification leverages the innate human desire for competition and achievement to foster a more stimulating and immersive learning environment.

This strategy not only makes education more appealing to students but also encourages them to take an active role in their own learning, fostering a positive and stimulating educational atmosphere.

Why is gamification important in education?

Educators today stand at the crossroads of tradition and innovation. With the advent of technology and digital tools, teaching and assessment methods are rapidly evolving. And as we continue to explore the vast potential of these trends, it's essential to gather insights from experts in the field.

The significance of gamification and play in the learning process is well-documented. According to Johnson, Smith, Willis, Levine and Haywood, in their work, '', gamification techniques encourage the natural desire for socializing, learning, mastery, competition, achievement, status and self-expression. They argue that these techniques help motivate students to learn and improve their cognitive and social skills, leading to a more engaging and effective educational experience.

This perspective aligns with the constructivist theory of learning, which theorizes that learners construct knowledge best through active engagement and experiences. Considering this, gamification in education is not merely about adding game elements to teaching but about redesigning the learning experience to foster active participation and immersion, thereby deepening comprehension and making learning more memorable.

By treating education as a form of play, learners of all ages find it easier to confront challenges, manage failures and celebrate successes, echoing the natural learning process experienced outside the classroom. This approach for teachers not only makes learning more enjoyable but also mirrors the rewards-based systems they're likely to encounter in the real world.

How gamified learning can increase students' skills

The effectiveness of gamified learning in augmenting and training students' skills cannot be overstated. By integrating game mechanics into the educational process, learners are encouraged to take an active role in their education, leading to a higher level of engagement and participation.

This, in turn, often results in a deeper understanding of the subject matter and a significant improvement in problem-solving skills. Gamification stimulates learners' curiosity and motivates them to progress through learning milestones, effectively turning the acquisition of new skills into an enjoyable and rewarding process.

Helps students engage with their learning

Additionally, research conducted by Hamari, Koivisto and Sarsa further underscores the positive impact of gamification on student engagement. In their study, '' they analyzed the outcomes of gamification across different settings and found that it indeed improves participation and engagement levels. The study concluded that when implemented thoughtfully, gamification could significantly enhance motivation and engagement, thereby promoting better learning outcomes.

This evidence strongly supports the notion that gamification, when aligned with educational goals and balanced with traditional teaching methods, can serve as a powerful tool for educators to facilitate more effective learning experiences.

The dynamic and interactive nature of gamified learning supports a diverse range of learning styles, making it an inclusive method of active learning that can cater to the unique needs of individual learners. Ultimately, by making learning more interactive and enjoyable, gamification not only supports the acquisition of subject-specific knowledge but also cultivates critical soft skills such as teamwork, communication and time management, which are invaluable beyond the classroom.

Enhances retention and recall

Gamification further stands out in its ability to enhance memory retention and recall among students. The engaging nature of game-based learning activities encourages repetition and reinforcement, key factors in consolidating new information. According to a study by Wouters and van Oostendorp in their paper, '', students who engaged in gamified learning showed significantly higher levels of retention compared to those who underwent traditional learning methods.

The study highlighted that the interactive and engaging components of gamified elements helped with encoding information more effectively, making it easier for students to retrieve information when needed. This aspect of gamification, therefore, not only makes learning more enjoyable but also more effective, particularly in fostering durable learning that extends beyond the classroom.

A teacher stood over their students working pointing at their work

Best practices for incorporating gamification in education

Implementing gamification in teaching requires more than just adding points and badges to educational activities. To ensure it enriches the learning experience effectively, educators should adhere to a set of best practices.

Firstly, it’s crucial to align game mechanics with learning objectives. This means that each element of gamification should have a clear educational purpose, for example, whether it’s to reinforce knowledge, encourage teamwork, or develop problem-solving skills.

Use meaningful rewards

Offering meaningful rewards is vital. Beyond physical rewards, intrinsic motivators such as unlocking new content or gaining access to more challenging levels can significantly enhance engagement and motivation.

The importance of personalization

Finally, personalization plays a key role in successful gamification. Allowing learners to choose their learning paths or avatars and personalizing rewards and challenges to their level of skill can make the learning experience more relevant and engaging.

Ways to implement gamification in your teaching

Here are practical ways to apply gamification in your classroom:

  1. Enhance motivation with game-based elements: Implementing point-scoring systems, leaderboards and badges can make learning more fun and motivate students to strive for better results.
  2. Encourage positive competition: Create challenges and contests among students to encourage them to engage more deeply with the material. Ensure the competition stays friendly and constructive.
  3. Interactive learning modules: Use technology to create gamified lessons that are interactive and adaptive, much like the AI tools discussed in our AI webinars. These modules can provide immediate feedback, which is crucial for language learning.
  4. Storytelling projects: Adopt the role of AI in fostering creativity, allowing students to construct stories using AI-enabled writing tools. This not only helps with language skills but also encourages creativity and imagination.
  5. Progression-based learning: Design a curriculum that allows students to unlock new levels or topics as they progress, similar to how they would advance in a game. This provides a clear sense of progression and achievement.
  6. Real-life rewards: Incentivize learning goals with real-life rewards, which can range from extra credit to classroom privileges. Doing so can encourage learners to take their 'gaming' achievements seriously.
  7. Feedback loops: Like AI, gamification thrives on feedback. Provide recurring feedback to help students understand where they're excelling and what they need to improve.

With these strategies in mind, you can begin to integrate more gamification elements into your teaching practice. Just as artificial intelligence is paving new ways for engaging learners, gamification presents endless possibilities for creating captivating and effective educational experiences.

Education is no longer just about conveying information; it's about actively engaging students in a way that makes learning irresistible. By using gamification, you can transform your classroom into an arena where each lesson is an adventure, each task a challenge to be overcome, and learning itself a victory to be celebrated.

Activity idea

Here is one idea/activity for using AI to gamify your learning:

  1. Use a text generation platform to receive either a long word or a short phrase.
  2. In teams, learners will work together to create as many new words as possible within a set time limit.
  3. Points will be awarded for each word created, with bonus points given for the longest or most creative word.

Learning more about gamification and AI

Don't miss the chance to deepen your understanding and expand your toolkit for engaging students through AI.ÌýBe sure to take a look atÌýBillie Jago'sÌýfree video series and lesson plans, which provide a comprehensive introduction to using AI in the classroom. These will be showcased throughout August and September 2024.

Designed for educators who want to quickly grasp the fundamentals of AI and learn practical tips that can be implemented in the classroom immediately.

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  • Children in a classroom with their hands up

    8 first lesson problems for young learners

    By Joanna Wiseman

    The first class with a new group of young learners can be a nerve-wracking experience for teachers old and new. Many of us spend the night before thinking about how to make a positive start to the year, with a mixture of nerves, excitement, and a desire to get started. However, sometimes things don’t always go as expected, and it is important to set a few ground rules in those early lessons to ensure a positive classroom experience for all, throughout the academic year.

    Let’s look at a few common problems that can come up, and how best to deal with them at the start of the school year.

    1. Students are not ready to start the class

    How the first few minutes of the class are spent can greatly influence how the lesson goes. Students can be slow to get out their equipment and this can cause a lot of time wasting. To discourage this, start lessons with a timed challenge.

    1. Tell students what you want them to do when they come into class, e.g. sit down, take out their books and pencil cases, sit quietly ready for the lesson to start.
    2. Time how long it takes for everyone to do this and make a note. Each day do the same.
    3. Challenge students to do this faster every day. You could provide a goal and offer a prize at the end of the trimester if they reach it, e.g. be ready in less than a minute every day.

    2. Students speak their first language (L1) in class

    One of primary teachers' most common classroom management issues is getting them to speak English. However, young learners may need to speak their mother tongue occasionally, and a complete ban on L1 is often not the best solution. But how can we encourage students to use English wherever possible?

    Tell students they have to ask permission to speak in L1, if they really need to.

    • 3 word rule — tell students that they can use a maximum of three words in L1 if they don’t know them in English.
    • Write ENGLISH on the board in large letters. Each time someone speaks in L1, erase a letter. Tell students each letter represents time (e.g. 1 minute) to play a game or do another fun activity at the end of the lesson. If the whole word remains they can choose a game.

    3. Students don’t get on with each other

    It is only natural that students will want to sit with their friends, but it is important that students learn to work with different people. Most students will react reasonably if asked to work with someone new, but occasionally conflicts can arise. To help avoid uncomfortable situations, do team building activities, such as those below, at the beginning of the school year, and do them again whenever you feel that they would be beneficial:

    • Give students an icebreaker activity such as 'find a friend bingo' to help students find out more about each other.
    • Help students learn more about each other by finding out what they have in common.
    • Balloon race. Have two or more teams with an equal number of students stand in lines. Give each team a balloon to pass to the next student without using their hands. The first team to pass the balloon to the end of the line wins.
    • Team letter/word building. Call out a letter of the alphabet and have pairs of students form it with their bodies, lying on the floor. When students can do this easily, call out short words, e.g. cat, and have the pairs join up (e.g. three pairs = group of six) and form the letters to make the word.

    4. Students don’t know what to do

    When the instructions are given in English, there will inevitably be a few students who don’t understand what they have to do. It is essential to give clear, concise instructions and to model the activity before you ask students to start. To check students know what to do and clarify any problems:

    • Have one or more students demonstrate using an example.
    • Have one student explain the task in L1.
    • Monitor the task closely in the first few minutes and check individual students are on the right track.

    5. A student refuses to participate/do the task

    This is a frequent problem that can have many different causes. In the first few lessons, this may simply be shyness, but it is important to identify the cause early to devise an effective strategy. A few other causes might include:

    • Lack of language required to respond or do the task. Provide differentiation tasks or scaffolding to help students with a lower level complete the task or have them respond in a non-oral way.
    • Low self-confidence in their ability to speak English. Again, differentiation and scaffolding can help here. Have students work in small groups or pairs first, before being asked to speak in front of the whole class.
    • Lack of interest or engagement in the topic. If students aren’t interested, they won’t have anything to say. Adapt the topic or task, or just move on.
    • External issues e.g. a bad day, a fight with a friend, physical problems (tiredness/hunger/thirst). Talk to the student privately to find out if they are experiencing any problems. Allow them to 'pass' on a task if necessary, and give them something less challenging to do.

    It is important not to force students to do something they don’t want to do, as this will cause a negative atmosphere and can affect the whole class. Ultimately, if a student skips one or two tasks, it won’t affect their achievement in the long run.

    6. Students ask for repeated restroom/water breaks

    It only takes one student to ask to go to the restroom before the whole class suddenly needs to go! This can cause disruption and stops the flow of the lesson. To avoid this, make sure you have rules in place concerning restroom breaks:

    • Make sure students know to go to the restroom before the lesson.
    • Have students bring in their own water bottles. You can provide a space for them to keep their bottles (label them with student names) in the classroom and have students fill them daily at the drinking fountain or faucet.
    • Find out if anyone has any special requirements that may require going to the restroom.
    • Provide 'brain breaks' at strategic points in the lesson when you see students becoming restless.

    7. Students don’t have the required materials

    • Provide parents with a list of materials students will need on the first day.
    • If special materials are required in a lesson, give students a note to take home or post a message on the school platform several days before.
    • Don’t blame the student - whether they have a good reason or not for turning up to class empty-handed, making a child feel guilty will not help.
    • Write a note for parents explaining why bringing materials to class is important.

    8. Students are not listening/talking

    Getting their attention can be challenging if you have a boisterous class. Set up a signal you will use when you want them to pay attention to you. When they hear or see the signal, students should stop what they are doing and look at you. Some common signals are:

    • Raising your handÌý- When students see you raise your hand, they should raise their hands and stop talking. Wait until everyone is sitting in silence with their hands raised. This works well with older children and teenagers.
    • Call and response attention-getters - These are short phrases that prompt students to respond in a certain way, for example: Teacher: "1 2 3, eyes on me!"ÌýStudents: "1 2 3, eyes on you!". Introduce a new attention-getter every few weeks to keep it fun. You can even have your students think up their own phrases to use.
    • Countdowns -ÌýTell students what you want them to do and count backwards from ten to zero, e.g. "When I get to zero, I need you all to be quiet and look at me. 10, 9, 8 …"
    • Keep your voice low and speak calmly -ÌýThis will encourage students to stop talking and bring down excitement levels.
    • A short song or clapping rhythm -ÌýWith younger children, it is effective to use music or songs for transitions between lesson stages so they know what to do at each stage. For primary-aged children, clap out a rhythm and have them repeat it. Start with a simple rhythm, then gradually make it longer, faster, or more complex.