11 fascinating facts about English

Steffanie Zazulak
A woman sat on a sofa smiling reading a book
Reading time: 3 minutes

English is one of the most widely-spoken languages in the world, but how much do you know about the language? Here are 11 facts about Englishthat you might not know.

Facts about English
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1. English is the language of the skies

You might know that English is the language of many lands (it’s the official language of 67 countries) but did you know it’s the language of the skies, too? That’s right, English is spoken by all pilots to identify themselves on flights, regardless of where they are from – yet another way in which learning English improves employability.

2. You or me?

We use the words "you" and "me" all the time, but which of the two do you think is the most widely used? You might be surprised to learn that while "you" is the 18th most commonly-used word in the English language; "me" is way back at number 50. So what is the most used English word? Exactly that: ‘the’.

3. One in a billion

If you were to write out every number in order as words (that is, one, two, three, four…) you wouldn’t use the letter "b" until you reached one billion.

4. No repeats

"Subdermatoglyphic" is the longest English word that can be written without repeating any letters. It has 17 letters in it, and it’s the medical name for the layer of skin beneath the fingertips. Slightly easier to guess the meaning of is the word "uncopyrightable", which has 15 letters without any being repeated, and refers to something that can’t be copyrighted or owned.

5. Shakespeare was an architect of the English language

The legendary playwright was responsible for many of the things we say and write today. These include the words "fashionable", "advertising" and "laughable", and the phrase "fight fire with fire", which means to respond to attack with a similar form of attack.

6. New arrivals to the dictionary

A new word is added to the every two hours. Some include "nerdjacking" (to hijack a conversation with detailed explanations), "undorse" (to reverse a policy) and "Mx" (a gender-neutral form of address instead of using "Mr" or "Ms").

7. Historic word, new meaning

You may know a "twerk" to be a popular, thrusting dance but in the 19th century "twirk" (spelt with an "i" not an "e") it refered to a twisting or jerking movement or twitch.

8. The origins of English

English originates from Old English, which is its earliest historical form from the 5th century. There was no punctuation until the 15th century. The oldest Old English word still used today that has the same direct meaning is "town". Town has kept the same meaning as its original Old English word "tun" meaning area of dwelling.

9. Time to move

There is a debate about the shortest grammatically correct sentence in English. "Go!" is often mentioned because it has an understood subject "you" and the predicate(the part of the sentence that tells what the subject does) is "go." However, some believe that "I am." is the shortest complete sentence because it includes both a subject and a predicate.

10. The enemies of poets

What do the words "month", "silver", "marathon" and "purple" have in common? They're just some of the words that don't have a "".

11. What's an "Aegilops"?

The longest word in English with its letters in alphabetical order is "Aegilops", which is a type of plant.

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    5 STEAM myths debunked

    By Sarah Hillyard
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    STEAM (Science, Technology, Engineering, Art and Maths) sounds like an overwhelming combination of subjects to teach – and only suitable for expert educators. But the reality is doing STEAM is simpler than you think. Here are 5 common STEAM myths and the truth behind them. We also outline a number of simple activities you try with your students.

    1. STEAM requires a lot of time

    STEAM projects encourage curiosity, creativity and collaboration in the classroom – but they have a reputation for being preparation-heavy and for requiring a lot of teaching time and energy.

    But to get the full benefit of STEAM, there’s no need to plan out a full-blown project that lasts a whole month. In fact, you might integrate just one STEAM lesson into your syllabus. Or a lesson could contain a one-off 10-minute STEAM challenge.

    Here are some easy, low-preparation challenges your classes can take part in:

    10-minute STEAM challenges:

    • Winter unit: How tall can you build a snowman using paper cups?
    • Shapes theme: Using five toothpicks make a pentagon, two triangles, a letter of the alphabet.
    • Bug project: Can you create a symmetrical butterfly?

    2. You need fancy materials to do STEAM

    The biggest misconception is around technology. When you think of STEAM, you might imagine you need apps, computers, tablets and robots to teach it successfully. It’s true that you will certainly find STEAM challenges out there that involve extensive supply lists, expensive equipment, knowledge of programming and robotics.

    However, in reality, you probably have everything you need already. Technology doesn’t have to be expensive or complicated. It can refer to simple, non-electronic tools and machines, too. Think funnels, measuring cups and screwdrivers, for example. You can use low-cost regular classroom or household items and recyclable materials that learners' families can donate. Toilet paper rolls and cardboard boxes are very popular items in STEAM.

    Here is a low-tech activity you can try:

    Combine engineering, art and math using cardboard and a pair of scissors

    This challenge involves creating 3D self-portrait sculptures in the using only cardboard. First, teach about parts of the face by observing and analyzing some Cubist portraits (eg, explore Georges Braque and Pablo Picasso). Then have learners cut out cardboard shapes and make slits in them to attach together. They create their self-portrait sculptures by fitting the pieces together using the slits so that the final product will stand by itself. Display the self-portraits and talk about them.

    3. STEAM is targeted to older learners

    Young children are naturally curious about the world around them, and STEAM experiences begin very early in life. They explore with their senses and test their hypotheses about the world, just like scientists do. Much of their play is based on engineering skills, such as building houses with LEGO® bricks. They learn to manipulate tools while they develop their fine motor skills and their awareness of non-electronic technology. They use dramatic play and enjoy getting their hands full of paint while engaged in art. They learn about maths concepts very early on, such as size (big and small toys), quantities of things, and even babies start using the word “more” if they’re still hungry.

    Check out this simple STEAM experiment to learn about plants and their needs.

    How do plants eat and drink?

    Have students put water and food dye in a pot. Put a white flower in the water. Ask students to guess what will happen.

    After a few days, students should check their flowers and observe how it has changed color. They must then record their results. Extend the experiment by asking if they can make their flowers two colors.