5 academic skills for primary students

Carol Higho
Carol Higho
A young girl working at a desk, there are others working in the background

In an ever-changing jobs market, the skills we all need to use have developed beyond numeracy and literacy – and part of our jobs as teachers is to give students the skills they’ll need in their future careers.

Primary students preparing to go to secondary school (and then university) will need academic skills too. While there are lots of courses offering to teach these skills to older learners, we can give our younger learners a head start in the classroom.

A breakdown of academic skills

There are a number of important academic skills that can be carried into many different areas of students’ lives. These include:

  • time management
  • prioritization
  • cooperative learning and delegation
  • research
  • analysis.

Each skill will help students manage their workloads and work effectively and efficiently, whether working in an office, studying for a degree, or being self-employed.

Activities to develop an awareness of academic skills

Here are a few ideas for use with students of all ages, to develop students’ awareness and understanding of these skills.

Time management

For much of the school day, children are told where to be and what to do. However, knowing how to tell the time is not the same as managing time.

Some students underestimate how long an activity will take and then feel cheated or ‘behind’ when their work takes longer (especially fast finishers). Others overestimate the time needed, feel overwhelmed, and want to give up before getting started.

Helping each student understand what each activity involves will help them to plan and manage their time. It will also encourage them to recognize everyone has differing abilities and works at a different pace.

Give each student sticky notes representing 10 minute blocks of time (6 pieces if your classes are in 1 hour segments).

Explain an activity:

  • You will read a story, and they will need to listen for key information and make notes.
  • After that, they will work in groups to make a Venn diagram.

Next, have the students think about how much time each part of the lesson will take using sticky notes. If they think making the diagram will take 20 minutes, they should put two sticky notes on top of each other.

Have students share what they think the time allocation should be, taking into account how long your lesson is. Did any ‘run out of time’ or have time ‘left over’?

After the activity, ask students how accurate their predictions were and if there was any time wasting.

Let students practice using this type of task analysis throughout the week for different activities, so they begin to see which activities they work quickly through and which they find more time-consuming. This will help students plan and manage their time better.

Also, involve the parents by sharing what has been done in class. Get students to manage the time allocation:

  • from waking up to getting to school (getting washed and dressed, having breakfast, the journey to school),
  • from arriving home to going to bed (homework, evening meal, any cores, time for watching TV or playing games, getting ready for bed).

How does their time management change at weekends/in the holidays?

Prioritization

Prioritization is another big part of time management. Task analysis helps students recognize what they must do and how they must do it in order to get a good grade. It also helps them understand the things they will most enjoy about an activity.

To teach prioritization, it should become a regular part of the class. At the start of each week list (approximately five) class objectives to be achieved:

  • Ask each student to number these objectives - 1 being their top priority, 5 being their lowest. Make a note of which students prioritize the same tasks in the same order to help with grouping.
  • Next, ask them if any of the objectives will need planning or preparation (for example; growing cress for a science experiment) – and if so, should that be started earlier in the week?
  • At the end of each day, review how the students are doing in reaching the objectives and if they need to reprioritize.
  • As the week progresses, add additional items that are not priorities. For example, clean out your school locker/sharpen all the pencils, as well as other new real priorities: revise for the quiz on Friday. This will give students an understanding of how priorities can change.

Collaborative learning and delegation

Delegation and collaborative working are both essential academic and life skills. Thankfully they are already quite familiar topics for students. Students often delegate roles and characters in their everyday play – ‘You be Spiderman, I’ll chase you’, etc.

It’s helpful to encourage this behavior in the classroom too. It can help students (of all ages) to recognize what they can achieve through cooperation and delegation because of their different skills.

Explain that a group project (e.g. a group play) will require students to share information and to work together. Make it clear there are rules to follow:

  • Everyone must take part in the performance.
  • The play must be at least one minute long.
  • The group needs to write a script and create some props.
  • As a team, all are accountable/responsible to each other (as well as to you).
  • The activity will only be classed as a pass/success if everyone takes part.

There is a finite goal – the play will be performed at the end of next week to the Year 2 classes.

Suggest that the group meets and plans together (reading corner, at lunchtime, etc.). As they prepare, ask for updates on who is doing which tasks and why. Also encourage the group to determine whether something could be done differently/better by sharing the jobs.

Listen in to see how objections are handled (recognize some of this discussion may be in the students’ first language).

At the end of the project ask each student to list what they enjoyed the most and what they found most challenging. Ask them what skills they would like to develop for the next project.

Research and analysis

This can sound daunting for Primary students, but laying the foundations for academic research is easier than you might think.

Big questions are a gateway to developing research and analysis skills. Two examples are, 'Why are plants and animals important in our world?' Or 'What can you do to help people in need?'.

Providing students with a way to remember the important steps in any kind of research makes this type of activity less daunting.

'Hands On’ is a five point guide that can be demonstrated by drawing a hand with five fingers:

  • Hypothesis
  • Research
  • Gather data
  • Create a report
  • Present evidence
  • Research and analysis (written on the palm).

Following the five point guide students must:

  • give their thoughts and ideas on possible answers (create a hypothesis)
  • use books, the world around them and the internet to find information (research)
  • learn how to recognize what is fact and what is opinion (gather data)
  • review the data and summarize the main points (create a report)
  • use examples from their research to support their argument (present evidence).

Any research needs to be methodical; using the five points above helps students build a clear structure that can become more detailed and complex as they advance through school.

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    5 STEAM myths debunked

    By Sarah Hillyard
    Reading time: 4 minutes

    STEAM (Science, Technology, Engineering, Art and Maths) sounds like an overwhelming combination of subjects to teach – and only suitable for expert educators. But the reality is doing STEAM is simpler than you think. Here are 5 common STEAM myths and the truth behind them. We also outline a number of simple activities you try with your students.

    1. STEAM requires a lot of time

    STEAM projects encourage curiosity, creativity and collaboration in the classroom – but they have a reputation for being preparation-heavy and for requiring a lot of teaching time and energy.

    But to get the full benefit of STEAM, there’s no need to plan out a full-blown project that lasts a whole month. In fact, you might integrate just one STEAM lesson into your syllabus. Or a lesson could contain a one-off 10-minute STEAM challenge.

    Here are some easy, low-preparation challenges your classes can take part in:

    10-minute STEAM challenges:

    • Winter unit: How tall can you build a snowman using paper cups?
    • Shapes theme: Using five toothpicks make a pentagon, two triangles, a letter of the alphabet.
    • Bug project: Can you create a symmetrical butterfly?

    2. You need fancy materials to do STEAM

    The biggest misconception is around technology. When you think of STEAM, you might imagine you need apps, computers, tablets and robots to teach it successfully. It’s true that you will certainly find STEAM challenges out there that involve extensive supply lists, expensive equipment, knowledge of programming and robotics.

    However, in reality, you probably have everything you need already. Technology doesn’t have to be expensive or complicated. It can refer to simple, non-electronic tools and machines, too. Think funnels, measuring cups and screwdrivers, for example. You can use low-cost regular classroom or household items and recyclable materials that learners' families can donate. Toilet paper rolls and cardboard boxes are very popular items in STEAM.

    Here is a low-tech activity you can try:

    Combine engineering, art and math using cardboard and a pair of scissors

    This challenge involves creating 3D self-portrait sculptures in the using only cardboard. First, teach about parts of the face by observing and analyzing some Cubist portraits (eg, explore Georges Braque and Pablo Picasso). Then have learners cut out cardboard shapes and make slits in them to attach together. They create their self-portrait sculptures by fitting the pieces together using the slits so that the final product will stand by itself. Display the self-portraits and talk about them.

    3. STEAM is targeted to older learners

    Young children are naturally curious about the world around them, and STEAM experiences begin very early in life. They explore with their senses and test their hypotheses about the world, just like scientists do. Much of their play is based on engineering skills, such as building houses with LEGO® bricks. They learn to manipulate tools while they develop their fine motor skills and their awareness of non-electronic technology. They use dramatic play and enjoy getting their hands full of paint while engaged in art. They learn about maths concepts very early on, such as size (big and small toys), quantities of things, and even babies start using the word “more” if they’re still hungry.

    Check out this simple STEAM experiment to learn about plants and their needs.

    How do plants eat and drink?

    Have students put water and food dye in a pot. Put a white flower in the water. Ask students to guess what will happen.

    After a few days, students should check their flowers and observe how it has changed color. They must then record their results. Extend the experiment by asking if they can make their flowers two colors.