Seven ways to develop independent learners

Richard Cleeve
A woman sat outdoors reading a booklet

What is independent learning?

Students who are actively involved in deciding what and how they learn are typically more engaged and motivated.

That¡¯s not surprising, because independent learners are extremely focused on their personal learning objectives.

, independent learning is ¡°a process, a method and a philosophy of education whereby a learner acquires knowledge by his or her own efforts and develops the ability for inquiry and critical evaluation."

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Seven ways to develop independent learners
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In the context of language learning, independent learners can recognize their learning needs, locate relevant information about language and develop the required language skills on their own or with other learners.

There are many advantages of encouraging independent learning among your students:

  • Increased recognition of strengths, weaknesses and progress
  • Higher levels of confidence
  • More motivation
  • Better management of learning
  • Improved performance

Not only will these benefits help your students while learning English, but they¡¯ll also benefit them at school, university and even in their day-to-day lives.

How can I help my students to become independent learners?

Some of your students may already be independent learners; however, most will need your support to become more autonomous.

Here are seven ways you can help:

Make learning goals clear

Sharing learning goals with your class helps students to see what they¡¯re aiming for and they¡¯ll also be able to assess afterwards? whether they¡¯ve achieved it or not. This can be done at the beginning of a lesson or series of lessons or even as a lesson progresses.

Although many teachers set the goals themselves, if you want to create a really independent learning experience, elicit them directly from the students. A simple question could be, ¡°What do you think this activity is helping you get better at?¡±

Personalize learning goals

Another thing to consider is setting different goals for different learners, depending on their strengths and weaknesses. This will be much easier if the students are setting their own goals. For example, when doing a task focused on the speaking paper in an exam course, one student¡¯s objective might be to give extended answers, while another might want to use more discourse markers.

Focus on the process as well as the goal

Once your students have set their goals, they need to start thinking about how they¡¯ll reach them.

One way to help them get on track is to provide them with a set of ¡®success criteria¡¯, which acts like a roadmap for the different tasks they need to complete. If your students understand what they need to do to be successful, they¡¯ll progress much faster and be more motivated when they see how far they¡¯ve come.

If one of your student¡¯s goals is to improve their grammatical accuracy in the C1 Advanced speaking exam, for example, you could give them a rubric (like the one below) which they can use to assess their own performance.

Keep your assessment categories as positive as possible (for example, 'solid', 'good' and 'acing it') and link it to the official exam criteria where possible.

Provide opportunities to reflect on learning

Students should constantly be encouraged to reflect on their performance and whether they¡¯ve met their learning goals. This will help them become more aware of their strengths, weaknesses and the progress they¡¯re making. Recognition of progress will help build confidence and motivation.

Opportunities for assessment and reflection don¡¯t need to take a lot of time. Spending two minutes at the end of the class asking students questions like ¡®What can you do better now than at the start of the lesson?¡¯ will help learners develop critical meta-cognitive skills.

Offer feedback on learning

Teacher feedback also helps students develop the skills needed to become more independent. Offer feedback in a supportive and sensitive manner, making positive observations alongside any criticism.

Effective feedback should allow learners to understand where they currently are in their learning, where they¡¯re heading and how they¡¯ll get there.

Encourage peer feedback

Feedback shouldn¡¯t only come from the teacher. You should also get students to evaluate each other¡¯s progress during and after an activity. Peer feedback is not only advantageous to the student receiving it, but there are also many reflective benefits of giving feedback to someone else.

Transfer learning decisions to students

It¡¯s impossible for students to become independent learners if you make all the decisions for them. Giving students the opportunity to make decisions about their learning will give them greater autonomy. However, this should be a gradual process and not all students will be ready to take 100% control from the outset.

Start with small decisions first and ask questions such as:

  • Do you want to do the task alone or in pairs?
  • Would you like to use a set of useful phrases for support when doing the speaking task?
  • Would you prefer to discuss questions about this topic or another?

This devolvement of responsibility built up over time will help learners to become more independent.

  • Office works stood in a cubicle and in a hallway talking

    Goal setting: A path to achieving team fluency

    By Samantha Ball

    Reading time: 5 minutes

    We know businesses that invest in skills development are more likely to retain top talent, and see many other benefits as well. Upskilling your team's English proficiency can have a transformative effect on the business, leading to new opportunities, growth, and a more engaged workforce. However, implementing a corporate language learning program can be challenging. Using traditional goal-setting frameworks can support you and your team on this journey. Here's how:

  • A child running with a rugby ball outside, with children behind them

    How can gaming support language learning?

    By Jacqueline Martin

    Reading time: 5 minutes

    Academics and teachers have been writing about the benefits of using games in the language classroom for many years. Wright et al (1984), Lee Su Kim (1995), Ubermann (1998), Ersoz (2000), Yong Mei and Yu-Jin (2000) and Thi Thanh Huyen and Khuat Thi Thu Nga (2003) all pretty much agreed that games provide a useful and meaningful context for language use; encourage students to interact and communicate; can both challenge and reduce anxiety (as the emphasis is on the message, not the form); provide practice in all four skills; and help students to make and sustain the significant effort involved in learning a language.

    Kim and others have also noted that games can offer a welcome break from the usual routine of the language class. Playing a game after an intensive test or with over-excited students after break time can help re-engage learners instantly in your lesson, and you'll maximize your time with them.

    Lengeling and Malarcher (1997) took the list of potential benefits of games in the classroom even further.

    Affective

    • Games lower the affective filter
    • They encourage the creative and spontaneous use of language
    • They promote communicative competence
    • Games are both motivating and fun

    Cognitive

    • Games reinforce learning
    • They both review and extend learning
    • Games focus on grammar in a communicative manner

    Class dynamics

    • Games are extremely student-centered
    • The teacher acts only as a facilitator
    • Games build class cohesion
    • They can foster whole-class participation
    • Games promote healthy competition

    Adaptability

    • Games can be easily adjusted for age, level and interests
    • They utilize all four skills
    • Games require minimum preparation after the initial development stage

    It is important to bear in mind that when the above was written over 20 years ago, it was with reference mostly to more traditional games. But more recent evidence seems to indicate that the same principles apply. Some additional benefits cited by teachers I've spoken to are that:

    • Games could make language lessons less threatening for less confident pupils as their concern about getting sentence form wrong was reduced, and so their production greater.
    • Students learn more than just the language of the lesson when playing a game; they may learn instructional language through discussion or rules and sometimes negotiation skills and a lesson in cultural differences too.
    • Students can form a greater variety of emotional connections with language through playing games, for example acting out a word or seeing another student do so, or remembering a clue for a word.

    So, playing games can help students learn a language ¨C but is just playing them enough? Some teachers like using games with less motivated classes who won't engage with straight practice activities and will willingly use key vocabulary and structures in a game, gaining much-needed practice without even realizing it. In today's language-learning context, though, is that a good thing?

    Motivating the unmotivated

    In recent years, much research has shown that students learn better when the intention or objective of the lesson is clear to them. In short, they understand what they're supposed to be learning and why and, when taking it to the next level, can assess their own learning and be actively involved in planning their next steps.

    Would knowing that the games they play are actually a way of doing some additional language practice make these students engage less? Opinion differs, and some discussion seems to center around the actual activity involved. Some games are thinly veiled group-work tasks, but other games that are at the right proficiency level (or slightly above) and take into account factors like cultural context, available time, learning topic and the classroom setting are generally considered to have a positive impact.

    Another major influence on improving motivation is the feedback a student receives, and this is something games can also support. Online games can provide richer simulated learning experiences and immediate feedback to students in a variety of ways.

    Above all, the main issue for the less motivated students is usually that they can't see why they need to learn English. Playing games not only simulates 'real' contexts but also helps them understand that they can accomplish a variety of tasks using English as a medium, which is motivational in itself.

    As teachers, there is a responsibility to explain how or why games will help students learn. This can equally motivate learners (or parents) who fear that playing games is just frivolous time-wasting. For example, informing even adult students that a simple hangman or hot seat game helps them improve spelling skills, gets their brains focused on recognizing the shape and structure of new words, and facilitates their learning of new vocabulary soon helps them see the value (Simpson 2011).

    Can games help learners acquire 21st-century skills?

    Maybe we can draw the conclusion that games can positively impact learning ¨C but is that even enough? Today's teachers have to ensure not just that their students learn but that they acquire the skills they need for life and jobs in the 21st century. Can games help here too? This is a newer area of research, but evidence seems to indicate that games can help students learn a variety of important skills such as critical thinking skills, creativity, teamwork and good sportsmanship.

    These ideas were taken seriously by Robert Morris University Illinois, who offered an e-sports scholarship for the first time in 2014. They studied two groups of students ¨C football players and gamers ¨C and found that levels of competitiveness, perseverance, focus and determination were very similar. Both groups showed a similar desire to excel as part of a team. Both 'sports' required the team members to be detail-orientated, have good hand-eye coordination and have a strategic mind. The only difference was in the level of cardiovascular activity. Both groups received performance analysis and tactical advice from coaches and both subsequently made improvements.

    How many universities will start to offer these types of programs remains to be seen. Still, the idea that online competitive gaming can improve performance is being brought to the workplace too. Think about what virtual teams could learn from playing role-based collaborative games. Team members have set roles and clear and shared goals and have to work closely together to formulate an action plan to achieve them. Teamwork, skill, strategic thinking and communication are essential.

    All these are important skills for today's workplace, so maybe gaming can provide an opportunity to hone these in a lower-risk environment and improve business performance.

    These examples are clearly far from the norm, but they do seem to indicate that using gaming to support learning in the classroom is not a waste of time. When you get the right mix of gaming and learning, it develops a student's autonomous learning skills and encourages them to spend more time on task ¨C both of which greatly impact learner outcomes.

  • A woman smiling with a backpack stood outside in a cobbled square with many people in the background

    Language learning tips for international students

    By ÃÛÌÒapp Languages

    Reading time: 4 minutes

    Are you studying abroad (or soon to be), learning a new language and need some inspiration on ways to practice your language skills in the real world? Don't worry. It can be daunting to know how to begin, especially in an unfamiliar place, However, with a little bit of effort and following these useful tips, you will be able to improve your language skills and make the most of your study abroad experience.

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