It's time for a game-changing shift in English language learning

Our brand-new research reveals that over half of learners feel thattheir formal educationdid notprepare them with a good level ofEnglish, with just 25% saying they felt confident using all four skills. We want to change that.

Find out how you can better support your English language learners with the skills and confidence they needfor their futures in our eye-opening report.

Enhance teaching strategies

Why partner with us?

We help educators with tools and solutions to build the English skills learners really need and boost their confidence.

Boost your learners' speaking skills with Mondly by app

Enhance learner confidence with over 500 minutes of speaking practice, featuring advanced speech recognition and immersive AI conversations, accessible on-the-go.

Explore Mondly by app

Set the stage for a bright future

Share details of our market-leading college and university course resources with learners in your region.

Explore our offerings

Digital learning experiences

Discover game-changing digitallearning platforms that are revolutionizing English language teaching inside and outside of the classroom.

Inspire learners and build their skills with app English Readers

Aligned to the Lexile Global Framework for reading and the Global Scale of English, our Readers are the perfect partner to power up any learner’s journey to fluency.

Find the best Readers for your learners

We have millions of learning enthusiasts in our community

Read the insights from our community.

  • A teacher sat with students reading

    5 STEAM myths debunked

    By Sarah Hillyard
    Reading time: 4 minutes

    STEAM (Science, Technology, Engineering, Art and Maths) sounds like an overwhelming combination of subjects to teach – and only suitable for expert educators. But the reality is doing STEAM is simpler than you think. Here are 5 common STEAM myths and the truth behind them. We also outline a number of simple activities you try with your students.

    1. STEAM requires a lot of time

    STEAM projects encourage curiosity, creativity and collaboration in the classroom – but they have a reputation for being preparation-heavy and for requiring a lot of teaching time and energy.

    But to get the full benefit of STEAM, there’s no need to plan out a full-blown project that lasts a whole month. In fact, you might integrate just one STEAM lesson into your syllabus. Or a lesson could contain a one-off 10-minute STEAM challenge.

    Here are some easy, low-preparation challenges your classes can take part in:

    10-minute STEAM challenges:

    • Winter unit: How tall can you build a snowman using paper cups?
    • Shapes theme: Using five toothpicks make a pentagon, two triangles, a letter of the alphabet.
    • Bug project: Can you create a symmetrical butterfly?

    2. You need fancy materials to do STEAM

    The biggest misconception is around technology. When you think of STEAM, you might imagine you need apps, computers, tablets and robots to teach it successfully. It’s true that you will certainly find STEAM challenges out there that involve extensive supply lists, expensive equipment, knowledge of programming and robotics.

    However, in reality, you probably have everything you need already. Technology doesn’t have to be expensive or complicated. It can refer to simple, non-electronic tools and machines, too. Think funnels, measuring cups and screwdrivers, for example. You can use low-cost regular classroom or household items and recyclable materials that learners' families can donate. Toilet paper rolls and cardboard boxes are very popular items in STEAM.

    Here is a low-tech activity you can try:

    Combine engineering, art and math using cardboard and a pair of scissors

    This challenge involves creating 3D self-portrait sculptures in the using only cardboard. First, teach about parts of the face by observing and analyzing some Cubist portraits (eg, explore Georges Braque and Pablo Picasso). Then have learners cut out cardboard shapes and make slits in them to attach together. They create their self-portrait sculptures by fitting the pieces together using the slits so that the final product will stand by itself. Display the self-portraits and talk about them.

    3. STEAM is targeted to older learners

    Young children are naturally curious about the world around them, and STEAM experiences begin very early in life. They explore with their senses and test their hypotheses about the world, just like scientists do. Much of their play is based on engineering skills, such as building houses with LEGO® bricks. They learn to manipulate tools while they develop their fine motor skills and their awareness of non-electronic technology. They use dramatic play and enjoy getting their hands full of paint while engaged in art. They learn about maths concepts very early on, such as size (big and small toys), quantities of things, and even babies start using the word “more” if they’re still hungry.

    Check out this simple STEAM experiment to learn about plants and their needs.

    How do plants eat and drink?

    Have students put water and food dye in a pot. Put a white flower in the water. Ask students to guess what will happen.

    After a few days, students should check their flowers and observe how it has changed color. They must then record their results. Extend the experiment by asking if they can make their flowers two colors.

  • A group of children stood at a table with their teacher watching her write something down on paper

    Build success beyond the classroom: Critical thinking and assessment

    By Christina Cavage
    Reading time: 4 minutes

    There are some common myths related to critical thinking and assessment. Many people believe that it’s impossible to assess critical thinking, especially in classes where language is limited. However, it can be done! Here, the key to success is crafting tasks and rubrics that allow you to separate language skills and cognitive skills. After all, a low language level doesn’t necessarily reflect your student’s ability to think critically.

    So, how can we measure how a student knows rather than just what they know?

    How to measure critical thinking

    Well, we first have to consider two types of assessment—formal and informal. Formal assessments tend to happen at the end of a task, lesson or skill-building activity and usually focus on the work the student has produced. Then, we have informal assessments. Those are the assessments that involve on-the-spot interactions. These types of assessments play a crucial role in measuring critical thinking.

  • A teacher stood next to a young students desk, the student sat at the desk is high fiving his teacher

    What is the app Smart Lesson Generator?

    By Thomas Gardner
    Reading time: 3 minutes

    How much of your valuable time is spent on planning and administrative tasks instead of teaching? While 93% of educators start their careers to positively impact students' lives, over 75% end up overwhelmed by these non-teaching duties. But we have a tool to help lighten the load.

    Introducing app Smart Lesson Generator– a fast, integrated and efficient solution to streamline lesson planning, allowing you to focus on teaching. Let’s explore the Smart Lesson Generator:

    Meet the new app Smart Lesson Generator

    The app Smart Lesson Generator allows you to create engaging and appropriate lesson plans in seconds. It is connected with app courses designed by experts and aligned with the Global Scale of English (GSE) to ensure effectiveness.

Level-up your skills with our free webinars

Register to join live or watch the recordings now.

Male teaacher in class
Presenter(s): Maghaly Guzman

Enhance student placement with the app English Level Test. Discover its key features, benefits, and how to utilize it effectively for accurate student placement and a successful start.

*Global online survey on Learner's Voice among just over 2,000 respondents including teachers and learners of English, decision makers in educational institutions and companies, Jan-Mar 2022.